Capcom Fans Call for a Full Comedy Take on Resident Evil and Dino Crisis
A longtime Resident Evil fan has sparked a fun discussion about whether Capcom should lean harder into comedy, especially after the success of the recent remakes and the mixed reception of Resident Evil 3 and parts of Resident Evil Village.
The reader explains that despite loving the series, he misses the cheesy camp and unintentionally funny dialogue that defined the early games. He feels the newer titles only sprinkle in a few humorous nods, and he wants Capcom to explore that tone more boldly.
He praises the Resident Evil 4 remake, calling it his favorite game of the generation, and appreciates that it kept some of the original’s bizarre and funny lines. However, he points out that Capcom toned down the humor compared to the 2005 version, which he sees as a missed opportunity to maintain that classic charm. He’s played the remake three times and believes its updated control system and overall execution are exceptional, even if the campiness could have been stronger.
The fan is excited for Resident Evil Requiem, saying early buzz around the upcoming release has been very positive. Still, he notes that Requiem will have a tough time surpassing the Resident Evil 4 remake for him. Based on everything available so far, he doesn’t expect Requiem to lean into comedy, especially judging by Capcom’s promotional tone and early reactions shared on sites like GameCentral.
He argues that Capcom could offer a creative alternative by adding a comedy-focused voice track to future games, particularly Resident Evil 4. Since multiple language tracks already exist, he believes new scripts voiced with intentionally funny performances—something between Evil Dead and Airplane!—would be a unique and entertaining option. He even suggests going further by redesigning animations or producing a dedicated action-comedy spin-off within the Resident Evil universe.
The discussion then shifts to Dino Crisis, a series many fans have been asking Capcom to revive. While the reader recently replayed the original and found it old-fashioned, he thinks a reboot could benefit from embracing humor rather than trying to be strictly serious survival horror. He imagines a tone that blends Evil Dead’s slapstick energy with Jurassic Park-style dinosaur chaos, which he believes could make the reboot both fun and fresh.
He points out that comedy is surprisingly rare in video games, mainly because studios often struggle to write effective humor and typically rely on standard game writers rather than professional comedians. He notes that when games do bring in actual comedic talent—like Lego City Undercover, which hired real comedians—they often end up being much funnier than expected, even within a family-friendly rating.
He emphasizes that players still cite classics like Monkey Island and Portal as examples of funny games, which shows how little modern comedy exists in the medium. To him, this suggests an opportunity for major publishers like Capcom to try something different instead of repeating familiar formulas. He believes that if companies want to attract new audiences, offering fresh genres and tones—including comedic spins—would be far more effective than releasing variations of the same formats.
Although he admits such a comedy project is unlikely, the reader encourages Capcom to expand its creative horizons. With so many games feeling similar today, he argues that experimenting with humor could bring new energy to long-running franchises and give fans something genuinely unexpected.